


Hold down 'Shift' in the treeView and click to select a range of objects Hold down 'Ctrl' and click to toggle an object * You can now select multiple objects to move around and modify * Added Script Dumps window (Misc -> Script Dumps) You can modify textures that are not in TT64 like the HUD, text, warp transition, water boxes, etc You can set the sky background to be either a solid RGBA16 color or a texture if its avaliable CI textures cannot be modified in this release (will probably come in a later version) You can extract any texture in the current level and replace any non-CI textures and sky background in extended ROMs * Added the Texture Editor window (Level -> Textures) You can use queueRAM's sm64extend tool to extend any vanilla ROM file, which will let you edit these objects. ** Note: Macro & Special objects are not editable with the vanilla 8MB ROM, since they are MIO0 compressed. * Supports most of the N64 texture formats: RGBA16, RGBA32, IA16, IA8, IA4, I8, and I4. * You can load and save ROM files as big endian(.z64), middle endian(.v64), or little endian(.n64) * You can modify any of the 4 major regional versions of SM64, which includes the North American, European, Japanese, and Japanese Shindou edition ROMs * Both the vanilla 8MB ROM & extended ROMs (including ROM hacks) can be modified using this tool** The main focus of Quad64 is to be like Skelux's Toad's Tool 64, but with better ROM compatibility. * You can view and edit up to 8 areas (starting with area 0) in a level. * Edit Warps, Painting Warps, and Instant Warps. * Edit the positions and properties of objects like Stars, Platforms, Enemies, etc. It is written in C# and uses Windows forms for the GUI and OpenTK for the 3D rendering. This is an open source SM64 level editor that is made for modern operating systems called Quad64.
